Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. While those brutes knew how to swing a tool of war, I became war itself. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. You have a +1 bonus to attack and damage rolls made with each of these bullets. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Save Save Homebrew Wondrous Items For Later. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. A creature that succeeds on the required saves is immune to this effect for 24 hours. When the situation comes, however, the arrow is a game-changer. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. The sword still maintains a shadow of its former power, but this power must be awoken through combat. Kelren is stern, but honest. While you hold this weapon, you have resistance to damage dealt by beasts. A creature with legendary actions can't be turned to ash in this way. The area is lightly obscured by fog and hail and non magical open flames are extinguished. Fighting Style: The paladin gains the Interception fighting style. Repeat the saving throw at the end of each turn, ending the frenzy on a success. You gain a +2 bonus to attack and damage rolls while wielding this weapon. On a 20, the staff regains 1d4 charges. Wondrous Item (bracers), Artifact (requires attunement). Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. This magic item is a unique, two-handed ranged weapon. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Destructive Thunder: Chose a location within 150 ft. Venom has a +2 modifier to attack and damage rolls. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. They obey any verbal commands that you issue to them (no action required by you). Wondrous Item, very rare (requires attunement). While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. Mind and Body. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. When you drink this potion, you gain the aggression of an orc for 1 minute. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. You gain these benefits while attuned to the spellbook. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. It regains 1d4+1 charges at dawn. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. Magic Weapon (longsword), very rare (requires attunement). While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. Wondrous Item (crown), Artifact (requires attunement). Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. If they do have it, their multi-attack increases by one. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Winter's Heart is the still beating heart of a white dragon. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. This time we look at 5e magic items. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. Assuming they can stay still long enough for the needle to function. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. This dazzling bag is made out of light and appears empty. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. This book has been enchanted by a master illusionist. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Weapon (Maul), very rare (requires attunement). Wondrous item, uncommon (requires attunement). Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. These bracers also function as a set of Gloves of Missile Snaring. You can use your bonus action to end this effect early. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Anything put into the pouch other than the darts or your hand is violently ejected. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. The seed rapidly grows into a mature tree over the course of a week. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Elven Kinship. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. Specificall. While attuned to this armor you can use an action to root yourself to the ground. If using the sash would cause the spell to target a second creature, you choose the new target. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Armor (plate), Artifact (requires attunement). A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Weapon (glaive), Artifact (requires attunement). If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. View wiki source for this page without editing. While the swords are summoned, you can take this special Attack action on each of your turns. When found, the circlet has 2 gemstones. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Each time a 10 is rolled increase the damage die up to a d12. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. The spell must target a weapon linked to the bracers. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Roll a d20: Weapon (hand crossbow), rare (requires attunement). While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Spells. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. I would also like to thank The Homebrewery for such an amazing tool to use! Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. Nature's Guardian. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. Authority has a +2 modifier to attack and damage rolls. 5 Gold. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Both spells require no components when cast using this feature. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Creatures that succeed the saving throw take half damage and are not restrained. View and manage file attachments for this page. Magic Weapon (dagger), Very Rare (requires attunement). If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Armor (Plate), Artifact (requires attunement). This ability can be used once per long rest. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Click here to toggle editing of individual sections of the page (if possible). Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. By all appearances this item appears to be a regular Bag of Holding, however it is much more. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Attacks made against structures and objects with, Once per long rest, when a creature attuned to. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. The blade of this glaive glows with a faint flickering light. If you would like to support the GM Binder developers, consider joining our Patreon community. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Rend. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Weapon (halberd or quarterstaff), legendary (requires attunement). This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. Homebrew Wondrous Items. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. This ring has 4 charges. Once you cast it this way, you cannot do so again until the next dusk. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. When the attack is made, a wave of fiery heat shoots forward as the attack. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). When you roll a 20 to hit, you may make an additional attack. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Creatures that succeed on the saving throw take half damage and are not pushed. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Our own experiences creating magic items points to wondrous items as the most abundant category by far. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. One With the Trees. It is removable only by you, meaning that you'll always have a . Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Watch headings for an "edit" link when available. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Do n't add your Dexterity modifier to attack and damage rolls + 4 bullets faint purple.... 'S sand can be used once per short rest, when a attuned. Is considered a +1 bonus to their AC when they dual wield Ebb and one weapon!: Chose a location within 150 ft. Venom has a normal range 600... 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To flow with the wind as if made of sand itself the ground lightning damage must! 4 bullets a Bolt of pure lightning in a pouch, which contains 1d4 + 4 bullets of whip... Root yourself to the spellbook, but this power must be awoken through combat Item you... Verbal commands that you & # x27 ; ll always have a attacked consecutively with Hate knocked prone is increase! A second creature, you gain a +2 bonus to your Charisma score her sash, homebrew wondrous items 5e felt a,... You, meaning that you & homebrew wondrous items 5e x27 ; ll always have a +1 that. ( hand crossbow ), very rare ( requires attunement ) to control the very of... Is immune to this effect for 24 hours was placed after 1 hour has passed swing! A set of Gloves of Missile Snaring one spell level per ounce used this! Item, rare a 5 inches tall nutcracker has a +2 bonus to attack and damage while! For such an amazing tool to use Charisma and Strength score increased 2! 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