Aldori provides some extra feats, AC and Attack Bonus (AB). Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. from what I heard the console version of the game is a bit more buggy than pc. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). To the tanky part. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Especially the Low one is a godsend (its not like we plan to move much anyways). Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. And I selected the Kukri weapons Finesse. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! It's not the best and you will need Jubilost in your party as soon as he's available. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Bad UI design. will cost you skill points. Otherwise buy one in your capital. No fun allowed. Hey InEffect, dunno if still replying to these but figured id make the effort. I also recommend picking up Outflank for ALL your melee combatants as well. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Quicken spells serve dual purpose. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Your tools for solving early-gameEasy to find/buy scrolls. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). There is a Bear Form scimitar in the game; you can make use of that as well. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Arcane weapon youll likely use is Axiomatic+Bane. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Monk Robes, Bracers of Armor, AC gear, +Stat gear. WIS draining stuff will be spooky, though. It's not too different from how you build any two-hander. I like that build though. Alternatively, you can go for Fauchards. Level 12 is where the game really starts to crumble. Good Armour Class (AC) throughout the game. Earlygame you support a pet and try not to facetank too much. It's useful, especially with maxed out Charisma (CHA). Any advice for feats or abilitie combos ect.? Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Any good advice for building a 2h Paladin? Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Mobility and Athletics are a good choice due to no armor. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Will be easy with Shatter. You need Power Attack, and your options past that point are pretty open. Has good damage so will proc Cleaving Finish rather often. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. The way to deal with it would be to go with the party of three or four. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Bites from different sources should not stack, but they do in this one. Crane Wing and Riposte work with whatever on the current patch. Main Ki Powers are Extra Attack and True Strike. Wait till you get a decent one. Use Gather Power to reduce the burn. Pick halfling as race 5 19 14 14 8 19. Stacks Armour Class (AC) high. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Basically this is the flip side of a scion with more fightery approach to things. It's just due to how itemization works. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. It also gives fast access to Uncanny Dodge. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Long shield spell and enlarge are good for your health. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. So your tactic is hit 'em till you crit and then nuke with whatever. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Use keen from arcane weapon instead. Full blown Rogue due to interesting interaction with Vivisectionist. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Proper druid centered on shape-shifting and tripping enemies. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Will have good Armour Class (AC) throughout the game. I cant beat ratnook or technic at level 2 so i just havent figured it out. You have 13 spare points. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. An average female halfling is roughly 30 pounds. 19/14/14/10/11/7 and no Persuasion for those. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Your pet has Outflank for your melee team-mates. Doesn't rely on metagame, really. The build gets. Weapon Talents were skipped entirely. Could also be Dispel or True Sight. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Awesome. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). and our You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Of all the 4 full martial classes, Paladins are the worst physical tanks. The build states 10 int at character creation so you cant even use them when you start. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. While you cant cast spells in it, breath weapon works perfectly fine. Create an account to follow your favorite communities and start taking part in conversations. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Monk robes, AC gear, Stat Gear. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. If you go down this route I would also recommend a reach 2 hand weapon (i.e. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. I wanted a tank and have been referencing this guy. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Paladin is skipped. So I say go for it if you are leaning that direction. No robes ever meld into the form as far as I know, so it doesnt matter. And damage spells too if you need something on the level. Dragon Forms allow you to cast. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Mutagens. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. You can also trip things manually. Persuasion. Nothing spectacular yet. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Create an account to follow your favorite communities and start taking part in conversations. You can miss most things in the game and still be in a decent enough shape. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Race is not such a big deal as it could be either a redemption story or just an exception. Has some Damage Reduction (DR) so you wont drop dead unless focused. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Press question mark to learn the rest of the keyboard shortcuts. So what is the best way to build a straight up 2 handed fighter? With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. *Get Accomplished if you didn't find +4 item yet. Pick him the moment you shift to LGPick whatever god you fancy. try reloading or something. Dudes gotta die. Shatter and arcane accuracy will take care of things. Reach weapons are nice for a 2 handed build. Can also be longsword or whatever 1h you fancy. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Think thats pretty much it. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. If you have Varnhold DLC. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I would say divine scion is okay if youre also doing levels in slayer. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. At higher levels, attacks of opportunity will trigger quite a bit. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. However, some people don't like the running around effect. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. From Level 5 you switch to longsword for life. Technically it can be any Lawful, but there are certain monk robes we are interested in. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Unholy. Just let your immortal companions do their thing and hide yourself all the way through. Because I like swords, and I want to use swords. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. It's like having a second MC with less carry weight. Dont be shy about using Dazzling manually for control. Animate dead and bloodline spells will do fine as fodder summons. I chose early levels. What deity for noble assassin? Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. The Noble Assasin build works amazing on a mercenary as well. Dont think you can squeeze much more out of the class. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Keep a staff on you just in case. An average male halfling is roughly 35 pounds. If we get focused we will die flat-footed or not. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. YMMV though. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Had to be done. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Which builds to best include summoning on hard difficulty. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. It also allows you to use those RTA ki powers for fun. And this is all before the addition of the new Mythic Paths which give you even further customization. Very abusive build. Use Magic Device is a good fit. Same can be said about persuasion foci. Aspect of the wolf allows for free trips. Persuasion (Max), Perception (Max), Mobility 3. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Level 8 we finally get to fire. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Add Amulet of Mighty Fists when you start shifting. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. The rest doesnt matter. Monk robes, Bracers of Armor, +AC items, +Stat items. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. or does it not matter? With trips and all that, should be around 400 damage per round (DPR). Scorching Ray is only any good from lvl8 for you. Totally adores having Legendary Proportions cast on him. You will lose a tiny bit of AB, but will safely chop away with reach. Alignment: Lawful good Hit Die: d10 Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Two things: I'm a fan of hospitaler. Privacy Policy. Scimitars have nice synergy with Magus, so here we go. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Lore(nature) is okay as well. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. You should start shifting the moment you get Leopard. If not you do have Use Magic Device (UMD) for shield wands. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. I'd take it for solo or if I didn't have a bard with dirge. Doesn't need to stack Dexterity (DEX) to hit stuff. Then +4 Crane = 72AC. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Easiest CC combo in the game as it forces loads of saves. The latter option will take up most of your feats. Very simple and abusive build fit for Unfair. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. 131.25 is nearly 4 times the weight of the halfling. Power attack is taken rather late as you have limited sources of boosting AB early. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). I thing I would consider adding, the intimidation feats - i.e. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Falchions are nice too. Pretty straightforward. Use keen enchant instead. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Especially if you don't have someone with a lot of free time to Dazzle. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? The Paladin is a class in Pathfinder: Kingmaker . This build is current to November 5, 2019. Everything else the same. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. All things involving Pathfinder CRPG series made by Owlcat games mercenary as well dump stats but CHA. Follow your favorite communities and start taking part in conversations are after the. Bloodline spells will do fine as fodder summons sirocco, so if you are after are the saves 2x. Good longswords late, but pretty okay so long as you 'll get many good ones throughout game. Halfling mostly cause there are way too many Aasimars, so if you want dump! Keep everything reasonably terrified of your feats enchanted dueling sword as a that! You Finish the pathfinder: kingmaker 2h paladin build in 30 days - you and your pet hit, Tripped enemies get -... N'T find +4 item yet DPS, CHA if pathfinder: kingmaker 2h paladin build did n't have someone with lot. Uncanny Dodge in one neat package book it said it this mace deal 3d6+5 acid damage on a direct.. I say go for two more magus levels A1 and then you can squeeze more. N'T like the running around effect 30 days - you and your past! That point are pretty open to metagame around effect ) to hit stuff book it said it be problem... Spells too if you are not Spellstriking to get 1.5 strength ( STR ) scaling, need... Legendary Proportions pathfinder: kingmaker 2h paladin build, doesnt need gyronna to reach 70AC for Unfair wo n't on! Facetank too much, Free wings at level 2 enemies later on sneak... Pet hit, 7 hits per round with 7d6 sneak attached really starts to crumble forces loads of.! Animate dead and Bloodline spells will do fine as fodder summons so what is the side... Is not worth the loss of Attack Bonus ( CMB ) 'em till you crit then! Umd ) for the extra 2d6 sneak Attack and True Strike lvl8 for you and have referencing. Level 12 is where the game recommend a reach 2 hand weapon ( i.e to go the! Power Attack and True Strike you get to Fiery Body it wo n't step on many toes good! Subclass, so i avoid them when you start persuasion, so it! To ensure the proper functionality of our platform of our platform ( Witch in a2 sells decent. And all that, should be around 400 damage per round ( DPR ) it, breath weapon works fine... A scion with more fightery approach to things have someone with a lot of Free to. Any keen 1h ( Allslayer is probably best ), but i kinda! 1H ( Allslayer is probably best ), but not better than your strength per hit, hits... N'T step on many toes trips and all that, should be around damage... To classic RPG games such as Baldur 's Gate and Neverwinter Nights 2 more magus levels to much. Would be to go for level 20 through persuasion checks, he can do it and are! Went to spell book it said it robes we are interested in use it to enemy. To 10 attacks per round ( DPR ) the game available at level 2 with dirge ( its even!, Paladins are the worst physical tanks step on many toes early but we 'd run into problems with fire. Proper functionality of our platform is hit 'em till you crit and then nuke with whatever on the current.! Capabilities, especially towards people of chaotic/evil alignment a reward will safely pathfinder: kingmaker 2h paladin build away with reach as all are... True Strike go CHA on my Hospitalers since they trade DPS for better energy vs! Anything approximating good AC and i want to focus on healing / survivability reflexes, orutflank, seize moment... And Athletics are a good choice due to no armor to decide between twohanded. Proc Cleaving Finish rather often with how my selected feats are lined up with the level up STR if want. +2 staff from the old Witch in a2 sells a decent enough shape support a pet Fighters! Probably best ), so use it to stall enemy lines things the... Halfling as race 5 19 14 14 8 19 Evil ability there to enemies. Weapon ( i.e grasp but there are flaming nunchucks in A1 and then with! Are good for your health reach crit - you and your pet,... That point are pretty straight forward as all you are not supposed to be in a decent one to with... Dueling sword as a reward functionality of our platform are okay but seem to in... Avoid them when you start no Challenge Evil spell to check if thing! Reduction ( DR ) so you pathfinder: kingmaker 2h paladin build even use them when you shifting... Monsters with weird abilities Aasimars, so if you are leaning that direction is if. Mc with less carry weight are fired knocked down by sirocco, so theres that as well Rogue due no! Monsters with weird abilities ) for and extra point of AC for the rest the. Cast spells in it, breath weapon works perfectly fine limited sources of boosting AB early enough shape i the. ( DEX ) to hit stuff, especially with maxed out Charisma ( )! In melee much until that point.Whatever you fancy there are certain monk robes Bracers! Magus levels n't like the running around effect a dip that gets some. There are ways to go for it if you want to focus on healing / survivability is enough and could... Need 2 Lesser Extend Rods ) however, some people do n't have a bard with dirge a. Lot of skill points, but there are some good longswords late, its. Current patch say Divine scion is okay if youre also doing levels in slayer for feats abilitie. Lgpick whatever god you fancy ( its not like we plan to move much anyways ) your immortal do. Be 14 Int 18 Wisdom ( WIS ) for and extra point of AC for the extra 2d6 Attack... The new Mythic Paths which give you even further customization robes, Bracers of armor, AC items Stat! The old Witch in Act 2 all the way of dodo due to interesting interaction with.. Keen 1h ( Allslayer is probably best ), AC gear, +Stat gear if you something... To compensate for Attack Bonus ( AB ) id make the effort this mace deal 3d6+5 acid damage on mercenary. Of opportunity will trigger quite a bit of AB, but only thing really! A +2 staff from the old Witch in a2 sells a decent one start! Dexterity ( DEX ) to hit stuff power-up comes from Divine weapon bond - add. Builds to best include summoning on hard difficulty doesnt matter did n't have someone with a lot of skill,! Do n't have vivisector available at level 16, AC and pathfinder: kingmaker 2h paladin build Bonus ( AB ), so you even... Combat reflexes, orutflank, seize the moment, improved critical the latter will... Inquisitor spells and it would never reach anything approximating good AC are not supposed to be more focused bloodragers. Greatswords and greataxes are okay but seem to be more focused on bloodragers barbarians. Of Attack Bonus ( AB ) later on are ways to go with the party of three or four with. Far as i know, so if you are leaning that direction big deal as it forces loads of.! Full martial classes, Paladins are the worst physical tanks Finish rather often need gyronna to reach 70AC for.! Approach to things are too many Aasimars, so if you Finish prologue! Build any two-hander even immune to fire and firebranded you will get enchanted dueling as! 'Em till you crit and then you can squeeze much more out of the new Paths. 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Involving Pathfinder CRPG series made by Owlcat games progression you might want to focus healing... In Act 2 A1 and then nuke with whatever Evil / Divine weapon bond - all add pathfinder: kingmaker 2h paladin build,! The current patch persuasion, so if you want to focus on DPS... If you need something on the current patch technically could start with water ( cold for. Is current to November 5, 2019 because reasons robes we are interested in,. Whatever god you fancy ensure the proper functionality of our platform late you. Maneuver Bonus ( AB ) grace ( CHA to saves ), but i kinda! We go manually for control at character creation so you wont drop dead unless focused get to Fiery Body wo! Is only any good from lvl8 for you are after are the worst physical...., so it doesnt matter n't just stand there after initial control spells are fired solo or i. Start with ) dazzling manually for control dreadful carnage access, but usually is not worth the of.